Sound
Sound is a mechanical, longitudinal wave that is produced by a vibrating source and needs a medium to travel. This unit describes how sound is produced and propagated, its terms (wavelength, amplitude, frequency and time period), the audible range with infrasound and ultrasound, and the characteristics pitch, loudness and quality. It then covers the speed of sound, noise, reflection, refraction and diffraction, echo and its calculations, acoustic protection in buildings and the working of the human hearing system.
Learning outcomes (20)
- Describe the production of sound.
- Describe the longitudinal nature of sound waves.
- State the approximate range of frequencies audible to humans as to .
- Justify why sound waves cannot travel in a vacuum.
- Describe how changes in amplitude and frequency affect the loudness and pitch of sound waves.
- Describe how different sound sources produce sound waves with different timbres.
- Describe an echo as the reflection of sound waves.
- Justify simple experiments to show the reflection of sound waves.
- Illustrate a method involving a measurement of distance and time for determining the speed of sound in air.
- State that the speed of sound in air is approximately to .
- Describe that, in general, sound travels faster in solids than in liquids and faster in liquids than in gases.
- Define ultrasound as sound with a frequency higher than .
- Illustrate and analyse the uses of ultrasound (in cleaning, in prenatal and other medical scanning, and in sonar).
- Illustrate the use of infrasound.
- Analyse the effects of noise pollution on the environment.
- Justify the importance of acoustic protection.
- Describe how knowledge of the properties of sound waves is applied in the design of buildings with respect to acoustics.
- Explain the use of soft materials to reduce echo sounding.
- Explain, with examples, how sound can reflect, refract and diffract.
- Explain how sound is converted by the eardrum and nerves into electrical signals that are then interpreted by the brain.
Introduction to sound
Sound is a mechanical wave that starts from the vibration of the particles of a medium such as air, water or a solid. These vibrations create longitudinal waves, in which the particles oscillate parallel to the direction in which the wave travels. This produces regions of compression and rarefaction along the wave.
The properties of a sound wave, namely its frequency, amplitude and speed, decide the characteristics of the sound that we hear, such as its pitch and loudness. Sound waves need a medium to travel, and their behaviour is affected by reflection, refraction, diffraction and interference. Sound is essential for communication, entertainment and many technological applications, which is why its study matters in so many fields (the photograph of sound devices in Figure 13.1 shows a studio mixing desk and microphone).
- Sound
- A disturbance of matter that is transmitted from its source outwards and that produces the sensation of hearing in the ear.
13.1Source of soundOften examined
- Source of sound
- The object which is basically the cause of vibration.
Examples of sources of sound (Figure 13.2) are our clapping hands, a chirping bird, thunder, a ringing cellphone, musical instruments, a school bell, footsteps and a car horn.
How sound is produced (13.1.1)
The production of sound depends entirely on the vibration of an object. A vibrating source changes its energy into vibration and compels the surrounding medium to vibrate, and through this medium the sound wave travels. The particles of the surrounding medium move to and fro. Sound waves are those waves which produce the sensation of hearing when they strike the eardrum. The pressure waves made by the vibration finally collide with the eardrum, and the auditory system lets us hear the sound. Sounds surround us, from machines and vehicles to birds and conversations.
Experiments show that vibrations are essential for the production of sound:
- blowing across the mouth of a bottle,
- plucking a stretched rubber band,
- flapping cardboard or the wings of a bird,
- striking a bell or a drumhead.
Activity: vibration is necessary for sound
The apparatus is a tuning fork, a rubber pad, a glass and water.
- Fill the glass with water.
- Strike the tuning fork on the rubber pad and gently touch one prong of the vibrating fork to the surface of the water (Figure 13.3(a)).
- Strike the fork again and dip it vertically into the glass of water (Figure 13.3(b)).
In both positions the vibrating fork makes sound, because the fork sets the particles of the medium (the water molecules) vibrating. The experiment can also be done with an empty glass, and the sound of the fork can still be heard, but the effect is smaller than with water because the fork is then in contact only with air.
13.1.2Medium for propagation of soundOften examined
Sound waves are mechanical and longitudinal, so a medium is needed for them to travel from one point to another. Without a medium the waves may be produced by a vibrating object, but they cannot travel from one place to another. For example, if there were no air in a classroom, the students would not be able to hear the lecture of the teacher.
Experiment: the electric bell in a bell jar
Take an electric bell and an airtight glass bell jar. The bell is suspended inside the jar, which is connected to a vacuum pump (Figure 13.4).
- Press the switch. The bell rings and you hear it.
- Start the vacuum pump. As the air is pumped out of the jar gradually, the sound becomes fainter, although the same current is still passing through the bell.
- When very little air is left in the jar, only a very feeble sound is heard.
- When all the air has been pumped out, no sound of the bell can be heard.
The bell still vibrates when the air has gone, but there are no air particles to carry the vibrations to the glass and out to the ear. This shows that a medium is necessary for the propagation of sound waves.
13.2Nature of sound wavesOften examined
Sound waves are mechanical and longitudinal in nature. They are also called pressure waves. When an object (the source of sound) vibrates, the vibration makes the molecules of the medium (air, a fluid and so on) vibrate. This vibration is changed into a chain of vibrations as the molecules pass on their energy, until the sound wave has travelled through the medium.
When any object vibrates, the vibration shows that it has kinetic energy. This kinetic energy is passed to the molecules of the medium. These molecules transfer the kinetic energy they have received to the next molecules of the medium. Because of this kinetic energy the molecules start a vibrating movement in the forward direction (Figure 13.5). In this way the vibrational energy made by the sound source is carried from one point to another.
- The source vibrates and has vibrational kinetic energy.
- It pushes and pulls the molecules of the medium next to it, passing on some of this energy.
- Each molecule vibrates and passes the energy to the next molecule.
- The energy therefore travels forward through the medium as a wave, although no molecule travels all the way from the source to the listener.
13.2.1Compression and rarefactionOften examined
Sound waves are the combination of compressions and rarefactions.
- Compression
- The high pressure portion within a sound wave, where the molecules of the medium are very close to each other. It is produced by the vibrational kinetic energy of the source of sound. The book gives the molecules a low velocity here.
- Rarefaction
- The low pressure portion within a sound wave, where the molecules of the medium are comparatively far apart. It is produced by the vibrational kinetic energy of the source of sound. The book gives the molecules a high velocity here.
| Region | Pressure | Distance between molecules | Velocity of molecules (book) |
|---|---|---|---|
| Compression | High | Very short | Low |
| Rarefaction | Low | Comparatively large | High |
13.2.3Types of sound wavesOften examined
Sound waves have different names, which are taken as their types, and all these names depend on the listener: unpleasant or pleasant effect, soft or hard sound, musical sound and so on. In general, sound waves can be sorted into rhythmic and non-rhythmic sound waves (Figure 13.8).
| Rhythmic sound wave | Non-rhythmic sound wave | |
|---|---|---|
| Shape | Regular, repeating pattern | Irregular pattern |
| Heard as | Musical sound | Noise |
Audible range, infrasound and ultrasound
The human ear has a limit to the sound waves it can detect. The audible range is between and (Figure 13.9).
- A wave with a frequency less than is not audible to our ear. Such waves are called infrasonic waves. They are used to detect map-rock, underground petroleum formations, earthquakes and so on. Many animals use infrasonic waves to communicate across impressive distances, for example whales, elephants and giraffes.
- The human ear can hear sound with a frequency greater than and less than .
- Waves with a frequency greater than are called ultrasonic waves. They are mostly used in the medical field to examine the internal organs of patients, and also for navigation.
| Type | Frequency | Heard by humans? |
|---|---|---|
| Infrasound | Less than | No |
| Audible sound | to | Yes |
| Ultrasound | More than () | No |
13.3UltrasoundOften examined
- Ultrasound
- Sound waves that have frequencies above the upper limit of human hearing, which is around .
Humans can typically hear sounds in the range to . Sounds with frequencies higher than this range are considered ultrasonic.
Ultrasound has a wide range of applications. In medicine it is commonly used for diagnostic imaging, such as prenatal ultrasound scans to monitor the development of a fetus. Ultrasound waves can penetrate body tissues and produce images of internal structures without the need for invasive procedures. In industry, ultrasound is used for non-destructive testing of materials, detecting flaws and cleaning delicate objects. It is also used in applications like sonar, which uses sound waves to detect objects underwater.
Uses of ultrasound (13.3.1)
Figure 13.10 shows three applications: (a) ultrasonic cleaning, (b) medical scanning and (c) sonar.
| Use | How it works | Applications | Advantages |
|---|---|---|---|
| A. Cleaning | High-frequency sound waves create tiny bubbles in a liquid. These bubbles implode, producing small shock waves that clean surfaces. | Cleaning jewellery, electronic parts and surgical tools | Non-damaging; reaches small and hard-to-clean areas; often needs only water or mild detergents |
| B. Medical scanning (including prenatal) | A device called a transducer sends high-frequency sound waves into the body. The waves bounce off tissues and return to the transducer, creating an image. | Monitoring fetal development during pregnancy; checking heart function (echocardiograms) and blood flow (Doppler ultrasound) | Non-invasive; safe (no harmful radiation); gives real-time images |
| C. Sonar (Sound Navigation and Ranging) | A sonar device sends out sound pulses underwater. The pulses hit objects and return as echoes. The time taken for the echoes to return is used to calculate distance. | Mapping the ocean floor; finding underwater objects such as shipwrecks; measuring water depth | Measures distances underwater |
13.3.2Calculating depth or distanceOften examined
Ultrasound can be used for measuring depth or distance. It involves sending pulses from a ship to the ocean floor and measuring the time taken for the echoes to return. The depth is calculated using the formula below.
: depth or distance; : speed of sound in the medium; : time for the pulse to go to the object and come back
Derivation Depth from the echo time
Aim. Find the depth from the time taken by a pulse to go down and return.
- The pulse travels from the ship to the sea bed and then back to the ship, so the total distance travelled is twice the depth.
- Speed is distance divided by time (), so the distance is speed times time.
- Divide both sides by .
Always halve the product , because is the time for the round trip. The book's check: if the sound takes to return in water where , then .
- Depth of the Pacific Ocean
- The sound goes down to the sea floor and comes back, so the depth is half of the distance travelled.
- Put in the values.
- Change to kilometres.
- , and
- Each time given is for the whole trip down and back, so use for each echo.
- Shoal of fish.
- Sea bed.
- Distance between the shoal and the bed.
- Check: the extra time for the second echo is , and , which agrees.
13.4Infrasound
- Infrasound
- Sound waves with a frequency below the lower limit of human audibility, generally less than 20\,\mathrm{Hz}.
Infrasonics find the following applications in daily life.
Communication by animals (13.4.1)
Giraffes were once believed to be silent creatures. It was later found that they make murmuring sounds at a very low frequency, which makes them hard for humans to hear. Typically, larger animals produce sounds of lower frequencies and smaller animals produce higher frequencies. These sounds can travel far through the air and the ground, and the ability to hear them depends on the size and structure of the animal's ears.
Elephants use infrasound to pass messages to each other across vast distances (Figure 13.11(a)). The infrasound they produce can be detected only with complicated devices. They communicate warnings about possible threats and coordinate their movements. This communication lets them stay connected over long distances and in areas of limited visibility, such as dense vegetation.
Seismic activity (13.4.2)
Infrasound is generated by natural events like earthquakes, volcanic eruptions and explosions. Specialised instruments called infrasound sensors detect these low-frequency sound waves. Monitoring seismic activity helps to predict earthquakes and volcanic eruptions (Figure 13.11(b)). Studying the behaviour of natural disasters gives early warnings, and it also helps us understand the internal processes of the Earth. For example, infrasound sensors placed around a volcano can detect low-frequency rumblings that point to an imminent eruption, which allows nearby people to be evacuated in time.
| Use of infrasound | Example |
|---|---|
| Communication by animals | Elephants, giraffes and whales use low-frequency sounds over long distances |
| Seismic monitoring | Infrasound sensors detect earthquakes and volcanic rumblings and give early warning |
13.5.1Characteristics of sound: pitchOften examined
There are basically three main characteristics of a sound wave: pitch, loudness and quality (timbre).
- Pitch
- That characteristic of a sound wave by which we can tell a grave (deep) voice from a shrill voice. It is not a physical quantity, so it cannot be measured directly. It is the perception of frequency.
Pitch depends on the frequency of the wave (and, the book adds, also on its wavelength and speed). It cannot be detected directly and can be analysed only on the basis of the frequency of the sound wave. Pitch describes the number of vibrations produced by the vocal cords in a unit interval of time (one second), which is why pitch is directly related to the frequency of the sound wave.
A low pitch means a low frequency and a high pitch means a high frequency. For example, a bird produces a high-pitched sound whereas the roar of a lion is a low-pitched sound, and the voice of a woman has a higher pitch than that of a man.
13.5.2Characteristics of sound: loudnessOften examined
- Loudness
- That characteristic of a sound wave by which we can tell a loud sound from a faint sound. It is also not a physical quantity, so it cannot be measured directly. It can be measured on the basis of the amplitude of the sound wave.
Loudness is the sensation of how strong a sound wave is. The amplitude of the wave is the best parameter for checking its strength. The loudness level is studied in terms of the decibel.
Factors that affect loudness
Four factors directly affect the loudness of a sound.
| Factor | Effect on loudness |
|---|---|
| A. Vibrational amplitude of the source | Direct relation: a greater vibration amplitude of the source gives a higher loudness |
| B. Surface area of the source | Directly proportional: a greater surface area of the source produces a higher loudness |
| C. Distance from the source | Inverse relation: a listener at a short distance feels more loudness than one at a long distance |
| D. Sensitivity of the ears of the listener | Direct relation: more sensitive ears feel more effect of loudness |
Pitch and loudness compared
| Pitch | Loudness |
|---|---|
| The characteristic of sound used to tell a shrill sound from a flat sound | The characteristic of sound used to tell a loud sound from a faint sound |
| Independent of the energy received by the ear in unit time | Depends on the energy received by the ear in unit time |
| Depends on the change in frequency: as the frequency increases, the shrillness increases | Independent of the change in frequency |
| Change on the oscilloscope screen (Figure 13.14) | Effect |
|---|---|
| Taller wave (larger amplitude) | Loudness increases |
| Shorter wave (smaller amplitude) | Loudness decreases |
| Waves closer together (higher frequency) | Pitch increases |
| Waves further apart (lower frequency) | Pitch decreases |
- (a) Striking harder gives the fork more energy, so it swings through a larger distance: the amplitude increases.
- The frequency is set by the fork itself, so the number of vibrations per second does not change. The pitch (which goes with frequency) is therefore unchanged.
- The speed of sound depends on the medium, and the medium is the same air, so the speed is unchanged. With v=f\lambda and the same v and f, the wavelength is unchanged too.
- The amplitude is larger, so the loudness increases.
- (b) Loudness is proportional to the square of the amplitude, so with A_2=2A_1:\dfrac{\text{loudness}_2}{\text{loudness}_1}=\left(\dfrac{A_2}{A_1}\right)^{2}=2^{2}=4
- Doubling the amplitude makes the sound four times as loud. In the same way, halving the amplitude would make it \left(\tfrac12\right)^2=\tfrac14 as loud.
13.5.3Quality of sound or timbreOften examined
- Quality (timbre)
- That characteristic of sound which helps our ear to tell apart two sound waves that have the same loudness and the same pitch.
Timbre helps us to study the dynamic characteristics and the harmonic content of sound waves. The word harmonic content describes the way the molecules of the medium pass on vibrational energy while sound travels from one point to another. The quality of a sound depends on the relative intensities of its overtones. An overtone is any harmonic with a frequency greater than the fundamental frequency of the sound.
| Characteristic | Depends on | Wave shape (Figure 13.15) |
|---|---|---|
| Loudness | Amplitude of vibration | Soft: small amplitude; loud: large amplitude |
| Pitch | Frequency | Low: waves far apart; high: waves close together |
| Quality or timbre | Waveform | Clearer: a smooth wave; mixed: an irregular wave with overtones |
13.6Analysing sound waves
Sound waves are vibrations that travel through the air (or other media) and reach our ears. These vibrations are usually produced by an object such as a guitar string, vocal cords or a speaker. Timbre (pronounced "tam-ber") is the quality or colour of a sound that makes it unique. It is what lets us tell different instruments or voices apart, even when they play the same note. An oscilloscope is used to analyse sound waves.
- Oscilloscope
- A device that allows us to see sound waves. It shows a sound wave as a trace (a line) on a screen (Figure 13.16).
- Waveform
- The shape of the trace on the oscilloscope. It shows how different sound sources produce different shapes, which helps us understand the timbre of the sound.
- Pure tone (sine wave)
- A smooth, regular sine wave, such as the sound of a tuning fork on an oscilloscope. It has a simple timbre.
- Complex wave
- The more complicated waveform of a note from a piano or a violin. These sounds have richer timbres because they include multiple frequencies and overtones.
| Sound | Waveform on the oscilloscope | Timbre |
|---|---|---|
| Tuning fork | Smooth sine wave (pure tone) | Simple |
| Piano or violin | Complex wave | Richer: many frequencies and overtones |
| Plucked guitar string | Fundamental frequency plus various overtones, a unique waveform | Distinct |
| Flute | Vibrations of the air column inside the instrument give a different waveform | Distinctive timbre of the flute |
Examples: plucking a string on a guitar produces a sound wave with a specific shape. The oscilloscope trace shows the fundamental frequency and various overtones, giving a unique waveform. Wind instruments are similar: blowing into a flute makes vibrations in the air column inside the instrument. This produces a different waveform on the oscilloscope and gives the flute its own timbre.
13.7Speed of soundOften examined
- Speed of sound
- The distance covered by a sound wave per unit time.
Speed of sound in air and temperature
The speed of sound in air is generally between 330\,\mathrm{m\,s^{-1}} and 350\,\mathrm{m\,s^{-1}}, depending on the temperature. When the air is warmer, sound travels faster because the air particles have more energy and move more rapidly. In colder air the particles move more slowly and the speed of sound decreases. For example, on a cold winter day sound might travel at about 330\,\mathrm{m\,s^{-1}} (1188\,\mathrm{km\,h^{-1}}), while on a hot summer day it could reach 350\,\mathrm{m\,s^{-1}} (1260\,\mathrm{km\,h^{-1}}).
During a thunderstorm you often see lightning before hearing thunder. This is because light travels almost instantly, while sound takes longer because its speed is much smaller. The difference in their speeds lets us estimate the distance of the storm by counting the seconds between seeing the lightning and hearing the thunder. When an object moves faster than the speed of sound, it is said to move at supersonic speed (Figure 13.17).
Speed of sound in solids, liquids and gases
The speed of sound is fastest in solids, slower in liquids and slowest in gases. This difference is due to how the particles are arranged in each state of matter (Figure 13.18). In general the speed of sound depends on particle spacing, elasticity and density.
| Medium | Particles | Speed of sound (book values) | Why |
|---|---|---|---|
| A. Solids | Tightly packed and held by strong forces | Fastest; over 5000\,\mathrm{m\,s^{-1}} in metals like steel | Vibrations pass efficiently from one particle to the next because they are so close |
| B. Liquids | Less tightly packed than solids, but closer than in gases | About 1500\,\mathrm{m\,s^{-1}} in water, about four times that in air | Faster than gases, not as fast as solids |
| C. Gases | Widely spaced | Slowest; about 340\,\mathrm{m\,s^{-1}} in air at room temperature | The large gaps between particles cause more delay in passing on the sound energy |
Examples from the book: if you place your ear on a metal rod and tap one end, you hear the sound almost instantly. Marine animals such as dolphins and whales rely on sound for communication over long distances in water.
- v = 343\,\mathrm{m\,s^{-1}}
- t = 3.0\,\mathrm{s}
- Distance of the lightning d
- Speed is distance divided by time, so distance is speed times time. The light reaches him almost at once, so the gap is the time taken by the sound.v=\dfrac{d}{t}\quad\text{or}\quad d=v\times t
- Put in the values.d=343\times3.0=1029\,\mathrm{m}
- Change to kilometres.d=1.029\,\mathrm{km}\approx1\,\mathrm{km}
- d = 1000\,\mathrm{m}
- v_{air} = 343\,\mathrm{m\,s^{-1}}
- v_{water} = 1500\,\mathrm{m\,s^{-1}}
- v_{steel} = 5000\,\mathrm{m\,s^{-1}}
- time t in each medium
- The distance is the same, so use t=d/v for each medium.
- Air.t=\dfrac{1000}{343}=2.92\,\mathrm{s}
- Water.t=\dfrac{1000}{1500}=0.67\,\mathrm{s}
- Steel.t=\dfrac{1000}{5000}=0.20\,\mathrm{s}
- Steel is fastest and air is slowest. The particles of a solid are packed tightly and held by strong forces, so they pass the vibration on quickly; the particles of a gas are far apart, so the vibration is passed on slowly. Compared with air, the sound is about 4 times faster in water (1500/343\approx4.4) and about 15 times faster in steel (5000/343\approx14.6).
13.8NoiseOften examined
In general, the term noise means unpleasant sound waves experienced by the listener. In physics, noise has the following characteristics. These sound waves have:
- non-rhythmic behaviour,
- irregular time intervals for the completion of vibrations,
- variable energy states,
- irregular intensities.
Figure 13.19 compares (a) noise, a trace with no regular pattern, and (b) musical sound, a regular pattern (compare Figure 13.8 above).
| Musical sound | Noise | |
|---|---|---|
| Waveform | Regular, rhythmic (periodic) | Irregular, non-rhythmic (non-periodic) |
| Vibrations | Complete in regular time intervals | Irregular time intervals |
| Energy and intensity | Regular energies and intensities | Variable energy and irregular intensities |
| Effect on the listener | Pleasant | Unpleasant |
Sound waves can be studied in two ways: as periodic sound waves and non-periodic sound waves. The structure of the human ear is designed for periodic sound waves. Our ears feel a pleasant effect from sound waves that have regular periodic vibrations, energies, frequencies and even intensity levels.
The range of periodic sound waves is about 15\,\mathrm{Hz} to 4000\,\mathrm{Hz}. Beyond this range, periodic sound waves are changed into non-periodic waves, which give a very unpleasant effect to the listener. Beyond this range, receiving sound signals is painful.
Noise pollution
Noise is also one of the main causes of psychological and physical stress in daily life. It also has a negative effect on the level of concentration needed to do daily activities. We are mostly affected by environmental noise sources (Figure 13.20), for example:
- Industrial buildings: factories and machinery, air-conditioning systems.
- Construction sites: site formation (for example excavation), piling, road work, demolition, renovation.
- Transportation: aircraft, trains, road vehicles, vessels.
- Public places: open markets, streets, parks.
Noise pollution can be reduced by:
- using earplugs,
- turning off appliances when not in use,
- planting more trees,
- lowering the volume,
- regular maintenance of vehicles and machines.
By controlling noise we can control the negative health effects that noise pollution has on everyone.
13.9Reflection, refraction and diffraction of soundOften examined
Sound waves interact with their surroundings in different ways. They can reflect, refract and diffract depending on the surfaces or materials they meet. These behaviours help us understand how sound travels and why we hear it in various situations.
Reflection (13.9.1)
Sound can reflect when it hits a surface and bounces back, just like light reflecting from a mirror. Reflection of sound waves is used to find the depth of the ocean (Figure 13.21(a)). For example, when you clap your hands in a large room with tiled walls, the sound seems to "bounce" around the room. Similarly, in a small space like a bathroom, you might notice that your voice sounds louder because the sound waves reflect off the walls.
Refraction (13.9.2)
Sound waves change direction as they pass through different materials or layers of air with different temperatures. This causes the sound to bend as its speed changes. For example, distant sounds are clearer at night when the cooler ground air and warmer upper air cause sound waves to bend towards the ground (Figure 13.21(b)). Sound waves also bend when they move through water layers that have different temperatures and densities. This bending affects how submarines and marine animals, such as whales, communicate underwater.
Diffraction (13.9.3)
Sound waves bend around obstacles or spread out after passing through small openings. This allows sound to spread into areas where there is no direct line of sight. For example, you can hear music playing in another room even if the door is slightly closed, because the sound waves bend and spread (Figure 13.21(c)). Similarly, when someone calls your name from behind a corner, you can still hear them because the sound waves diffract around the wall.
| Behaviour | What happens | Example from the book |
|---|---|---|
| Reflection | The wave bounces back from a surface | Clapping in a tiled room; a louder voice in a bathroom; depth of the ocean |
| Refraction | The wave changes direction because its speed changes in a different material or temperature layer | Distant sounds clearer at night; communication of submarines and whales |
| Diffraction | The wave bends around an obstacle or spreads after a small opening | Hearing music from another room; hearing someone call from behind a corner |
13.10EchoOften examined
- Echo
- The behaviour of a sound wave by which it comes back to the listener after striking an obstacle, because of the reflection of the wave. A distinct sound wave that obeys reflection.
Like other waves, sound waves bounce back from any hard surface (obstacle), like a rubber ball bouncing from the ground or a wall. When a sound wave is produced by a source, its reflection from a surface produces another wave which is heard separately from the original sound produced by the source (Figure 13.22). The reflected sound is not as strong as the original sound, and it prolongs the sensation of hearing the original sound. With the help of an echo, the distance of any object under water can also be found.
Necessary condition for human hearing of an echo (13.10.1)
The human ear can perceive sounds that are 0.1\,\mathrm{s} apart. Two sound waves are heard separately only if the time gap between the echo and the original sound is at least 0.1\,\mathrm{s} (the sensation of sound stays in the brain for about 0.1\,\mathrm{s}).
Derivation Minimum distance for an echo
Aim. Find the least distance d between the source and the reflecting surface for an echo to be heard.
- The speed of sound is constant.
- The ear can separate two sounds only if they are 0.1\,\mathrm{s} apart.
- The sound goes to the surface and comes back, so the distance travelled by the sound isD=2d
- The echo must take t=0.1\,\mathrm{s} and the speed of sound is v. From v=D/t we get D=v\times t.D=v\times t
- Put in D=2d and t=0.1\,\mathrm{s}.2d=v\times0.1
- Divide by 2.d=v\times\dfrac{0.1}{2}=\dfrac{v}{20}
The minimum distance for an echo is one twentieth of the speed of sound. If v=340\,\mathrm{m\,s^{-1}}, then the least distance is 340/20=17\,\mathrm{m}.
Applications of echo (13.10.2)
- The speed of sound can be determined.
- It is used in obstetric ultrasonography and so on.
- Bats cannot see with their eyes, but by echolocation they can reach their destinations and even identify things that come in their way (Figure 13.24).
- The depth of the sea or the presence of submarines can be found by echo techniques.
- \Delta t = 1.2\,\mathrm{s}
- v = 346\,\mathrm{m\,s^{-1}}
- Distance of the cliff d
- The echo travels to the cliff and back, so use the equation for the echo.d=\dfrac{v\times\Delta t}{2}
- Put in the values.d=\dfrac{346\times1.2}{2}=\dfrac{415.2}{2}=207.6\,\mathrm{m}
- v = 340\,\mathrm{m\,s^{-1}}
- d_1 = 12\,\mathrm{m}
- d_2 = 20\,\mathrm{m}
- t_{min} = 0.1\,\mathrm{s}
- t_1, t_2 and the least distance
- The sound goes to the wall and back, so the distance travelled is 2d and the time is t=2d/v.
- First wall.t_1=\dfrac{2\times12}{340}=\dfrac{24}{340}=0.071\,\mathrm{s}
- Second wall.t_2=\dfrac{2\times20}{340}=\dfrac{40}{340}=0.118\,\mathrm{s}
- The ear can tell two sounds apart only if they are at least 0.1\,\mathrm{s} apart. t_1=0.071\,\mathrm{s} is less than 0.1\,\mathrm{s}, so the echo merges with the original sound (the girl hears no separate echo). t_2=0.118\,\mathrm{s} is more than 0.1\,\mathrm{s}, so the brother hears a clear echo.
- Least distance for an echo.d=\dfrac{v}{20}=\dfrac{340}{20}=17\,\mathrm{m}
- This agrees: 12\,\mathrm{m}<17\,\mathrm{m}<20\,\mathrm{m}.
Echo and reverberation
| Echo | Reverberation | |
|---|---|---|
| What it is | Reflected sound that can be distinguished from the original sound | Reflected sound that cannot be distinguished from the original sound; the overlapping of sound caused by multiple reflections |
| Time | Heard 0.1\,\mathrm{s} or more after the original sound | Heard before 0.1\,\mathrm{s} of the original sound |
13.11Acoustics and acoustic protectionOften examined
- Acoustics
- That branch of physics which deals with the study of sound: its characteristics, production, transmission, effects and so on.
- Environmental noise
- Undesirable or destructive open-air sound created by human activity, such as noise from road traffic, industrial activity, rail traffic and air traffic.
There are many types of acoustics, such as environmental noise, musical acoustics, ultrasounds, infrasounds, vibration and dynamics.
Acoustic protection (13.11.1)
- Acoustic protection
- The technique or method used to absorb undesirable sounds by soft and porous surfaces.
Reflection of sound is more prominent if the surface is rigid and smooth, and less if the surface is soft and irregular. Soft porous materials, such as draperies and rugs, absorb a large amount of sound energy and so quieten echoes and soften noises. By using such materials in noisy places we can reduce the level of noise pollution. However, if the surfaces of classrooms or public halls are too absorbent, the sound level may be too low for the audience.
| Surface | Reflection of sound | Effect |
|---|---|---|
| Rigid and smooth (tiles, concrete, glass) | More | Echoes and louder sound |
| Soft, porous and irregular (draperies, rugs) | Less (more absorbed) | Quieter echoes and softer noise |
13.11.2Importance of acoustic protection
Acoustic protection is crucial for several key reasons.
| Area | Benefit | How |
|---|---|---|
| A. Health and well-being | Hearing protection | Prevents hearing loss from prolonged noise exposure |
| A. Health and well-being | Mental health | Reduces stress, anxiety and sleep disorders by minimising noise pollution |
| B. Productivity and performance | Workplace efficiency | Enhances concentration, reduces errors and prevents accidents by limiting distractions |
| B. Productivity and performance | Learning environments | Improves the ability of students to focus and retain information |
| C. Environmental and community impact | Wildlife preservation | Protects animals that rely on sound for communication and navigation |
| C. Environmental and community impact | Quality of life | Ensures quieter, more pleasant living environments for communities |
| D. Legal and regulatory compliance | Occupational safety | Helps organisations meet noise exposure regulations |
| D. Legal and regulatory compliance | Building standards | Ensures buildings provide adequate noise control as per codes |
| E. Technological and industrial development | Innovation | Drives the creation of new materials and quieter machinery, benefiting various industries |
13.11.3Applying acoustics in building design
Understanding the properties of sound waves is crucial for designing buildings with good acoustics.
| Design idea | What is done |
|---|---|
| A. Sound absorption | Materials like carpets, acoustic panels and curtains are used to absorb sound and reduce echoes |
| B. Sound reflection | Walls and ceilings are designed to reflect sound where it is needed; materials like glass and concrete are used for this purpose |
| C. Sound transmission | Thick walls, double-glazed windows and insulated doors are used to prevent sound from travelling between spaces; mostly dense or heavy materials like concrete blocks are used |
| D. Sound diffusion | Elements that scatter sound evenly are installed, like irregular surfaces or special panels |
| E. Resonance control | The size and design of the room are chosen to avoid amplification of certain sounds; bass traps are used in studios to control low-frequency sounds |
| F. Noise control | Gaps are sealed so that doors and windows block noise; barrier walls, fences and landscaping reduce outside noise |
| G. Vibration control | Rubber mounts and floating floors are used for damping, and noisy equipment is isolated so that vibrations do not spread |
Practical examples: concert halls combine absorbing, reflecting and diffusing materials for clear sound; offices use absorbing materials to reduce noise and raise productivity; homes use soundproofing for privacy and quiet. Using the properties of sound waves helps design buildings that sound good and are comfortable.
Soft materials on classroom walls
Soft materials are used on the walls of classrooms and public buildings to reduce echo, which has the following benefits.
- Sound absorption: soft materials like carpets, curtains and acoustic panels absorb sound waves, reducing reflections and echoes. This helps students to hear and understand the teacher, leading to better learning.
- Reducing reverberation time: soft materials shorten the time it takes for sound to decay, making speech and other sounds clearer. This suits concentration and productivity in libraries and lecture halls. A quieter environment reduces stress and tiredness and adds comfort in places like hospitals and auditoriums.
13.12Human hearing systemOften examined
In physics, the process of changing sound into electrical signals that are interpreted by the brain involves several steps that can be described through the principles of wave mechanics, mechanical vibrations and signal transduction. The ear has three main parts: the outer ear, the middle ear and the inner ear (Figure 13.26).
- Sound waves enter the ear. Sound waves are vibrations in the air that travel into the ear canal and hit the eardrum.
- Eardrum vibration. The eardrum vibrates in response to these sound waves.
- Ossicles amplify the vibrations. The vibrations are passed to three tiny bones in the middle ear called the ossicles (malleus, incus and stapes), which amplify the vibrations.
- Vibrations enter the cochlea. The stapes (one of the ossicles) sends the vibrations into the cochlea, a fluid-filled spiral structure in the inner ear.
- Fluid waves in the cochlea. The vibrations create waves in the fluid inside the cochlea.
- Hair cells detect vibrations. These fluid waves move the basilar membrane inside the cochlea, causing the hair cells on the membrane to bend.
- Conversion to electrical signals. When the hair cells bend, they generate electrical signals.
- Electrical signals travel to the brain. These electrical signals are sent through the auditory nerve to the brain.
- The brain interprets the signals. The brain processes these signals and interprets them as sound, such as music or speech.
| Part of the ear | Parts named in the book | Job |
|---|---|---|
| Outer ear | Ear canal | Collects the sound waves and leads them to the eardrum |
| Middle ear | Eardrum, ossicles (malleus, incus, stapes) | The eardrum vibrates; the ossicles amplify the vibrations |
| Inner ear | Cochlea (basilar membrane, hair cells), auditory nerve | Changes the fluid waves into electrical signals for the brain |
Formula sheet
Key terms
- Sound
- A disturbance of matter that is transmitted from its source outwards and that produces the sensation of hearing in the ear.
- Source of sound
- The object which is basically the cause of vibration.
- Medium
- The material (air, water or a solid) through which a sound wave travels. Sound cannot travel in a vacuum.
- Longitudinal wave
- A wave in which the particles oscillate parallel to the direction in which the wave travels. Sound waves are longitudinal.
- Compression
- The high pressure portion of a sound wave, where the particles of the medium are very close together.
- Rarefaction
- The low pressure portion of a sound wave, where the particles of the medium are comparatively far apart.
- Wavelength
- The distance between two consecutive crests or troughs; symbol \lambda, SI unit metre.
- Amplitude
- The maximum displacement covered by a particle disturbed when a sound wave travels through the medium; it tells the energy carried by the wave.
- Frequency
- The number of sound waves produced in one second; symbol f, SI unit hertz.
- Time period
- The time taken by a wave to complete one cycle; symbol T, SI unit second.
- Rhythmic and non-rhythmic waves
- Regular, repeating sound waves (musical sound) and irregular sound waves (noise).
- Audible frequency range
- The range of frequency from 20\,\mathrm{Hz} to 20\,000\,\mathrm{Hz} that humans can hear.
- Infrasound
- Sound waves with a frequency less than 20\,\mathrm{Hz}, which humans cannot hear.
- Ultrasound
- Sound waves with a frequency greater than 20\,\mathrm{kHz}, which humans cannot hear.
- Sonar
- Sound Navigation and Ranging: a device that sends sound pulses underwater and uses the time for the echoes to return to find distance.
- Pitch
- The perception of the frequency of sound; the greater the frequency, the greater the pitch and the shriller the sound.
- Loudness
- The perception of the intensity of sound; it depends on the amplitude, and the greater the amplitude, the louder the sound. It is measured in decibels.
- Quality (timbre)
- The characteristic that tells two sounds of the same loudness and pitch apart; it depends on the number and relative intensity of the frequencies (overtones) present, that is on the waveform.
- Overtone
- Any harmonic with a frequency greater than the fundamental frequency of a sound.
- Oscilloscope
- A device that shows a sound wave as a trace (a line) on a screen.
- Pure tone and complex wave
- A pure tone is a smooth sine wave (for example a tuning fork); a complex wave contains several frequencies and overtones (for example a piano or violin).
- Speed of sound
- The distance covered by a sound wave per unit time; about 330 to 350\,\mathrm{m\,s^{-1}} in air.
- Supersonic speed
- The speed of an object that moves faster than the speed of sound.
- Noise
- Any loud, discordant or disagreeable sound; in physics, sound with non-rhythmic behaviour, irregular time intervals and irregular intensities.
- Musical sound
- A sound that is pleasant and harmonious.
- Reflection of sound
- The bouncing back of sound when it hits a surface.
- Refraction of sound
- The bending of sound as it passes through materials or layers of air of different temperature, because its speed changes.
- Diffraction of sound
- The bending of sound around obstacles or its spreading out after passing through small openings.
- Echo
- Reflected sound that can be distinguished from the original sound (heard 0.1\,\mathrm{s} or more after it).
- Reverberation
- The overlapping of sound caused by multiple reflections; reflected sound that cannot be distinguished from the original sound (heard before 0.1\,\mathrm{s}).
- Acoustics
- The branch of physics that deals with the study of sound: its characteristics, production, transmission and effects.
- Environmental noise
- Undesirable or destructive open-air sound created by human activity, such as road traffic, industry, rail and air traffic.
- Acoustic protection
- The application of soft and porous material to absorb undesirable sounds and protect people against noise.
- Eardrum
- The membrane in the ear that vibrates in response to sound waves.
- Ossicles
- The three tiny bones of the middle ear (malleus, incus and stapes) that amplify the vibrations of the eardrum.
- Cochlea
- The fluid-filled spiral structure of the inner ear in which the vibrations make hair cells bend and produce electrical signals.
- Auditory nerve
- The nerve that carries the electrical signals from the cochlea to the brain.
Multiple choice questionsp. 117–118
- AOuter ear, Middle ear, Inner earAnswer
- BInner ear, Cochlea, Eardrum
- CMiddle ear, Eardrum, Auditory nerve
- DOuter ear, Auditory nerve, Cochlea
The human ear has three main regions: the outer ear (pinna and ear canal), the middle ear (eardrum and the three ossicles) and the inner ear (cochlea).
Options B, C and D each mix parts of the ear with the auditory nerve or the cochlea, which belong to the inner ear and the hearing pathway, not to the three regions.
- ASimple
- BHarmonic
- CComplexAnswer
- DSymmetric
A piano or violin note contains a fundamental frequency together with several overtones. The combined vibrations give a complex waveform on the oscilloscope.
A tuning fork gives a pure tone, which is a simple sine wave (A). Harmonic (B) names an overtone, not the shape of the trace, and symmetric (D) is not a type of waveform.
- ASound is produced by vibrating body
- BSound travels due to variation of pressure in air
- CSound transfer energy along with matter of mediumAnswer
- DSound is compressional and longitudinal wave
Sound transfers energy through a medium, but the particles of the medium only oscillate about their rest positions. The matter of the medium does not travel along with the wave, so statement C is false.
Statements A, B and D are true: sound comes from a vibrating body (A), it travels as pressure variations in air (B), and it is a compressional longitudinal wave (D).
- Arubber
- Bair
- Cwater
- DsteelAnswer
Sound travels fastest in solids, where the particles are tightly packed and pass the vibrations on quickly. Steel is a solid and gives a speed above 5000 m/s.
Air (B) and water (C) are slower because their particles are farther apart (gas) or less tightly bound (liquid). Rubber (A) is a soft solid, so its speed is far below that of steel.
- AEqual to 332\,\mathrm{m\,s^{-1}}
- BGreater than 332\,\mathrm{m\,s^{-1}}
- CLess than 332\,\mathrm{m\,s^{-1}}
- DZeroAnswer
Sound is a mechanical wave and needs particles of a medium to carry the vibrations. A vacuum has no particles, so sound cannot travel in it and its speed there is zero.
The value 332\,\mathrm{m\,s^{-1}} belongs to air only. Options A, B and C wrongly assume that sound can travel through vacuum at some non-zero speed.
- Aincrease, decrease, increaseAnswer
- Bdecrease, increase, decrease
- Cincrease, increase, increase
- Ddecrease, decrease, decrease
Water to iron rod: the speed rises, because the iron is a solid and sound travels faster in solids than in liquids (about 5000\,\mathrm{m\,s^{-1}} against 1500\,\mathrm{m\,s^{-1}} in water). The speed increases.
Iron to air: the speed falls, since air is a gas and is much slower. Air back into water: the speed rises again. The order is increase, decrease, increase, which is option A.
- Ahalf
- Bdouble
- Cfour times
- Dremain sameAnswer
The speed of sound depends on the medium and its temperature, not on the frequency. Doubling the frequency halves the wavelength, because v=f\lambda, but the speed stays the same.
Options A, B and C each make the speed depend on frequency, which is wrong.
- Agreater than 20 Hz
- Bless than 20 HzAnswer
- Cof 20 Hz
- Dof 20 kHz
Infrasonic waves are sound waves below the audible range of humans, so their frequency is less than 20 Hz.
Frequencies greater than 20 Hz (A) are in the audible or ultrasonic range. Options C and D give only the boundary values, not the frequency range of infrasound.
- A17 mAnswer
- B34 m
- C0.1 m
- Dany distance above 50 m
For an echo to be heard separately, the reflected sound must return at least 0.1 s after the original. Then d=\dfrac{v}{20} (equation 13.3), so d=\dfrac{343}{20}\approx17\,\mathrm{m} for air.
Option B is double this distance, which is more than the minimum. Option C (0.1 m) is far too close for an echo, and option D is not the minimum at all.
- AFrequency
- BWavelength
- CSpeed
- DAmplitudeAnswer
Loudness is the sensation of the strength of a sound, and it depends on the amplitude of the wave: loudness is proportional to (\text{amplitude})^{2}.
Frequency (A) decides the pitch, and wavelength (B) and speed (C) do not decide loudness.
- AOssiclesAnswer
- BCochlea
- CEardrum
- DBrain
The three small bones of the middle ear, the malleus, incus and stapes (the ossicles), amplify the vibrations of the eardrum before they reach the cochlea.
The cochlea (B) turns the fluid waves into nerve signals, the eardrum (C) only receives and vibrates, and the brain (D) interprets the signals; none of them amplifies the sound.
- A> 20\,\mathrm{Hz}
- B< 20\,\mathrm{Hz}
- C< 20000\,\mathrm{Hz}
- D> 20000\,\mathrm{Hz}Answer
Humans cannot hear sounds above about 20\,000\,\mathrm{Hz} (20 kHz), so a silent whistle must be ultrasonic, with frequency greater than 20000\,\mathrm{Hz}. A dog can hear up to about 35000\,\mathrm{Hz} (book information box).
Option A is wrong because any sound above 20 Hz includes the audible range that humans hear. Options B and C include audible or infrasonic frequencies, so a human would hear them.
- AfrequencyAnswer
- Bamplitude
- Cquality
- Ddisplacement
Pitch is the sensation of how high or low a sound is. It depends on the frequency: a higher frequency gives a higher pitch (Section 13.5.1).
Amplitude (B) controls loudness, quality (C) depends on the waveform, and displacement (D) is not a characteristic of sound.
- Aloudness
- Bpitch
- CqualityAnswer
- Dintensity
Two sounds with the same loudness and pitch can still differ in their quality (timbre), because quality depends on the waveform, that is, on the mix of overtones.
Loudness (A), pitch (B) and intensity (D) are the very properties that are the same in the two sounds, so they cannot tell them apart.
- A10 s
- B1 s
- C0.1 sAnswer
- D0.01 s
The ear and brain keep the sensation of a sound for about 0.1 s. This is the same 0.1 s limit that the book uses for echo: a reflection arriving within 0.1 s overlaps with the original sound.
Ten seconds (A) and one second (B) are far too long, and 0.01 s (D) is too short for the sensation to persist.
Constructed response questionsp. 118
| 0\,\mathrm{Hz} | 10\,\mathrm{Hz} | 20\,\mathrm{Hz} | 1000\,\mathrm{Hz} | 3500\,\mathrm{Hz} | 13000\,\mathrm{Hz} | 20000\,\mathrm{Hz} | 40000\,\mathrm{Hz} | 55000\,\mathrm{Hz} | 80000\,\mathrm{Hz} |
|---|---|---|---|---|---|---|---|---|---|
| 0\,\mathrm{Hz} | |
|---|---|
| 10\,\mathrm{Hz} | |
| 20\,\mathrm{Hz} | |
| 1000\,\mathrm{Hz} | |
| 3500\,\mathrm{Hz} | |
| 13000\,\mathrm{Hz} | |
| 20000\,\mathrm{Hz} | |
| 40000\,\mathrm{Hz} | |
| 55000\,\mathrm{Hz} | |
| 80000\,\mathrm{Hz} |
Infrasound is sound below about 20 Hz, the audible range for humans is from 20 Hz to 20000 Hz, and ultrasound is sound above 20 kHz. Each frequency is placed in the region that contains it.
| 0\,\mathrm{Hz} | 10\,\mathrm{Hz} | 20\,\mathrm{Hz} | 1000\,\mathrm{Hz} | 3500\,\mathrm{Hz} | 13000\,\mathrm{Hz} | 20000\,\mathrm{Hz} | 40000\,\mathrm{Hz} | 55000\,\mathrm{Hz} | 80000\,\mathrm{Hz} |
|---|---|---|---|---|---|---|---|---|---|
| Infrasound | Infrasound | Audible | Audible | Audible | Audible | Audible (upper limit) | Ultrasound | Ultrasound | Ultrasound |
| 0\,\mathrm{Hz} | Infrasound |
|---|---|
| 10\,\mathrm{Hz} | Infrasound |
| 20\,\mathrm{Hz} | Audible |
| 1000\,\mathrm{Hz} | Audible |
| 3500\,\mathrm{Hz} | Audible |
| 13000\,\mathrm{Hz} | Audible |
| 20000\,\mathrm{Hz} | Audible (upper limit) |
| 40000\,\mathrm{Hz} | Ultrasound |
| 55000\,\mathrm{Hz} | Ultrasound |
| 80000\,\mathrm{Hz} | Ultrasound |
The value 20000 Hz is the upper limit of human hearing, so it is audible. The 0 Hz value is taken as the lower end of infrasound. The values 40000 Hz, 55000 Hz and 80000 Hz lie above 20 kHz and are ultrasound.
Note. The book prints the question as a table with an empty row to mark. The answer row above gives the region of each frequency.
The book gives an outline of the ear (Figure 13.26). Label its parts in the order in which sound passes through them, from the outer ear to the brain.
| Part | Region | Role in hearing |
|---|---|---|
| Pinna and ear canal | Outer ear | Collect the sound and direct it to the eardrum |
| Eardrum | Middle ear | Vibrates in response to the sound waves |
| Ossicles (malleus, incus, stapes) | Middle ear | Amplify the vibrations |
| Cochlea | Inner ear | Fluid-filled spiral; hair cells on its membrane bend and generate signals |
| Auditory (cochlear) nerve | Inner ear to brain | Carries the electrical signals to the brain |
| Brain | Centre | Interprets the signals as sound, such as music or speech |
Short response questionsp. 118–119
Sound is a pressure wave in air. It is collected by the outer ear and carried along the ear canal to the eardrum, so the sound travels through this canal before it reaches the middle ear.
- The sound waves hit the eardrum, which vibrates in response to them.
- The vibrations pass to the three ossicles (malleus, incus and stapes) in the middle ear, which amplify them.
- The stapes sends the vibrations into the cochlea, the fluid-filled spiral structure in the inner ear. The vibrations create waves in the fluid.
- The fluid waves move the basilar membrane, which bends the hair cells on it. When the hair cells bend they generate electrical signals.
- The signals travel along the auditory nerve to the brain, which interprets them as sound, such as music or speech.
So the sound is changed from air pressure waves to mechanical vibrations, then to fluid waves, then to electrical signals, and the brain completes the process by interpreting them.
Noise is harmful when it is loud, irregular and prolonged. The common sources, and their examples, are:
| Source | Examples |
|---|---|
| Industrial buildings | factories, machinery, air-conditioning systems |
| Construction sites | excavation, piling, road work, demolition, renovation |
| Transportation | aircraft, trains, road vehicles, vessels |
| Public places | open markets, streets, parks |
| Personal listening | earphones and headphones used for long periods at high volume |
Impact on hearing. Long exposure to high sound levels causes noise-induced hearing loss and tinnitus (ringing in the ears).
Impact on mind and body. Noise causes psychological and physical stress, and disturbs sleep. It also reduces concentration, so people make more errors and accidents are more likely.
Control. Noise can be reduced by using earplugs, turning off appliances when not in use, planting more trees, lowering the volume of vehicles and regular maintenance of machines.
Many animals use infrasound, which is below 20 Hz, to communicate over long distances. Elephants send messages to each other across vast distances, warn of threats and coordinate their movements. Whales and giraffes also use low-frequency sounds. Infrasound travels far through air and ground, so the animal can be heard by its group even when it is far away or hidden in dense vegetation.
| Feature | Animals using infrasound | Human communication |
|---|---|---|
| Frequency | below 20 Hz | audible sound, from 20 Hz to 20000 Hz |
| Distance | very long, through air and ground | usually short, for speech and conversation |
| Hearing | the animal hears it; humans need complicated devices to detect it | humans hear speech directly |
| Purpose | warnings, coordination and contact with the group | information, ideas and conversation |
Humans cannot hear infrasound, so they must rely on audible sound, speech and other signs. Animals depend on their own hearing and ear structure, which decides how well they can receive these low frequencies.
Ultrasonic cleaning uses high-frequency sound waves in a liquid. The waves create tiny bubbles that implode and give small shock waves, and these clean the surface of the object.
- Advantage: it is non-damaging and reaches small and hard-to-clean areas.
- Advantage: it often needs only water or a mild detergent.
- Advantage: it is used for cleaning jewellery, electronic parts and surgical tools.
Limitation: the method depends on a liquid, so the object must be placed in the liquid, and it is best suited to small and delicate items that can be put into a cleaning bath.
Note. The book lists only the advantages of ultrasonic cleaning. The limitation given here follows from the method and is not stated in the book.
The speed of sound depends on how closely the particles of the medium are packed and how strongly they are held together. Sound passes from one particle to the next, so the closer and more firmly bound the particles, the faster the vibrations pass on.
- Solids: particles are tightly packed and held together by strong forces, so the vibrations transfer efficiently from one particle to the next. In steel the speed is over 5000\,\mathrm{m\,s^{-1}}.
- Liquids: particles are less tightly packed than in solids but still closer together than in gases. Sound travels at about 1500\,\mathrm{m\,s^{-1}} in water.
- Gases: particles are widely spaced, so the transfer of vibrations takes longer. Sound travels at about 340\,\mathrm{m\,s^{-1}} in air.
Therefore sound travels fastest in solids, slower in liquids and slowest in gases.
The plastic cups and the string form a simple string telephone. When one person speaks into an open cup, the sound makes the cup's base vibrate, and the vibration passes into the tight string.
A string is a solid, and sound travels faster and more efficiently in solids than in air. The vibrations move along the string from one cup to the other, and the sound is confined to the string instead of spreading out in all directions. The listener at the other cup hears the speech clearly, even at a distance where shouting would not be heard. The string must be kept tight so that the vibrations pass along it.
Two sounds with the same loudness can be distinguished by their pitch and their quality (timbre).
- Pitch: if the frequencies differ, one sound is higher (shriller) than the other. A bird gives a high-pitched sound and a lion a low-pitched roar.
- Quality: if the pitch is also the same, the sounds still differ in their waveform, because the overtones present differ. On an oscilloscope a piano note and a violin note of the same pitch and loudness show different shapes, so the ear tells them apart.
Light from the bat travels almost instantly to the eye, but sound travels much more slowly, at about 340\,\mathrm{m\,s^{-1}} in air (between 330 and 350 \mathrm{m\,s^{-1}}). The sound from the stroke needs time to cover the distance from the bat to the listener.
The time taken is t=\dfrac{d}{v}. For example, if the spectator is 100\,\mathrm{m} away, t=\dfrac{100}{340}\approx0.3\,\mathrm{s}, so the sound arrives about a third of a second after the stroke is seen.
A pendulum swings slowly, so its frequency is very low, well below 20 Hz. A sound with frequency below 20 Hz is infrasound, and humans cannot hear it. For example, a pendulum that completes one vibration in 2 s has a frequency of 0.5\,\mathrm{Hz}.
The pendulum also produces only a very small pressure variation in the air, so the sound it makes is weak. Both reasons together mean that the sound cannot be heard by the human ear.
Sound waves can bend around obstacles and spread through openings, a process called diffraction. The students' voices pass through the open door and around the edge of the wall, so they reach the classroom and are heard.
Light travels in straight lines and does not bend around the wall or door in the same way, so the students cannot be seen from the classroom. This is also why you can hear music from another room even when the door is slightly closed.
Echo and reverberation are caused by reflection of sound from hard, smooth surfaces. The steps are to absorb the reflected sound, scatter it, and control the size and shape of the room.
- Absorb the sound: fix soft and porous materials such as carpets, curtains, rugs and acoustic panels to the walls and ceiling. They absorb sound and reduce reflections and echoes.
- Shorten the reverberation: soft materials shorten the time for the sound to decay, so that the overlapping reflections become faint.
- Scatter the sound: install irregular surfaces or special panels that spread the sound evenly instead of reflecting it back in one direction.
- Control the room: choose the size and design of the room so that certain sounds are not amplified, and use bass traps for low-frequency sound.
Long response questionsp. 119–120
Production of sound
Every sound is produced by a vibrating object. The object pushes on the particles of the surrounding medium, and each particle passes the vibration on to its neighbour. The result is a pressure wave that travels outwards from the source.
The vibrating source transfers its energy to the medium, which is why a source must be vibrating before any sound is heard. A motionless object gives no sound.
Examples
- Tuning fork: strike it on a rubber pad so that it vibrates. Touch one prong to the surface of water and the water splashes, which shows that the vibration of the fork is producing sound (book Figure 13.3).
- Stretched rubber band: pluck it and it vibrates; the air around it carries the sound to the ear.
- Blowing across a bottle, flapping cardboard or bird wings: the air is set into vibration, and the vibrating air reaches the ear.
- Striking a bell or a drumhead: the object vibrates and the surrounding air carries the sound away.
- Clapping hands, a chirping bird, the vocal cords and a car horn all work in the same way: each is a vibrating source.
Why sound cannot travel in a vacuum
Sound is a mechanical wave. It needs the particles of a medium, which pass the vibrations from one particle to the next. A vacuum contains no particles, so there is nothing to pass the vibrations on, and the energy cannot be carried from the source to the ear. For this reason the speed of sound in vacuum is zero.
Experiment: electric bell in a bell jar
Apparatus: an electric bell suspended from a cork in an airtight glass bell jar, a switch, and a vacuum pump connected to the base of the jar (book Figure 13.4).
- Press the switch with the jar full of air. The bell is heard clearly.
- Start the vacuum pump. Air is removed gradually, and the sound becomes fainter, although the same current still passes through the bell.
- When very little air is left, only a very feeble sound is heard. When the air is pumped out completely, no sound can be heard, although the bell is still vibrating.
Conclusion: the sound fades as the medium is removed and is absent in a vacuum. A medium is therefore necessary for the propagation of sound, and the bell vibrating in vacuum shows that the source still vibrates, which is the reason the sound is not heard.
Nature of sound waves
Sound waves are mechanical and longitudinal. They are mechanical because they need a medium. They are longitudinal because the particles of the medium vibrate parallel to the direction in which the wave travels. Sound waves are also called pressure waves, because they consist of regions of high pressure and low pressure.
- Compression: a region of high pressure, where the particles are pushed close together.
- Rarefaction: a region of low pressure, where the particles are spread farther apart.
How sound is propagated
- The vibrating source pushes the nearest particles of the medium forward, so they are compressed.
- Those particles push their neighbours, so the compression moves outwards from the source.
- As each particle moves forward, it leaves behind a region where the particles are farther apart, which is a rarefaction.
- Each particle only oscillates back and forth about its own rest position. The energy, not the matter, travels outwards.
So the vibrational energy of the source is transferred from one point to another through the medium, and the wave does not carry the particles with it.
Amplitude and loudness
The amplitude of a wave is the maximum displacement of its particles from their rest position, and it measures the energy carried by the wave. Loudness is the sensation of the strength of a sound. Loudness depends on the amplitude, and it is proportional to the square of the amplitude:
Doubling the amplitude gives four times the loudness, because (2A)^{2}=4A^{2}. The amplitude does not change the pitch of the sound.
Frequency and pitch
Pitch is the sensation of how high or low a sound is. It depends on the frequency: more vibrations each second give a higher pitch. A bird produces a high-pitched sound, and a lion's roar is low-pitched.
Summary
| Change in the wave | Effect on loudness | Effect on pitch |
|---|---|---|
| Amplitude increases | loudness increases | no change |
| Frequency increases | no change | pitch increases |
Thus loudness is controlled by the amplitude and pitch by the frequency. Changing one does not change the other.
Quality of sound
Quality, also called timbre, is the characteristic that lets the ear tell apart two sounds of the same loudness and the same pitch. It depends on the waveform, that is, on the number and relative strengths of the overtones (harmonics) present along with the fundamental frequency.
A pure tone, such as the note from a tuning fork, has a single frequency and gives a smooth sine wave with a simple timbre. A note from a piano or a violin contains several overtones, so its waveform is complex and its timbre is richer.
Effect of the shape and material of the source
The shape of a sound source and the material it is made of decide which overtones it produces and how strongly they are present. Each source therefore gives a waveform with its own shape on the oscilloscope, even when the pitch and loudness are the same.
| Sound source | Waveform on the oscilloscope |
|---|---|
| Tuning fork | smooth sine wave, simple timbre |
| Piano or violin | complex waveform, rich timbre |
| Plucked guitar string | a specific shape set by the string |
| Wind instrument (flute) | a different waveform, from the vibration of the air column |
| Drumhead (animal skin or plastic) | a waveform set by the material and the way it is struck |
Because quality depends on the waveform, the same note played on two different instruments is still recognised as different.
Speed of sound in different media
The speed of sound is the distance covered by the sound wave per unit time, v=\dfrac{d}{t}. It depends on the medium: sound is fastest in solids, slower in liquids and slowest in gases.
| Medium | Typical speed | Example |
|---|---|---|
| Solid | above 5000\,\mathrm{m\,s^{-1}} | steel |
| Liquid | about 1500\,\mathrm{m\,s^{-1}} | water (about four times the speed in air) |
| Gas | about 340\,\mathrm{m\,s^{-1}} (330 to 350 \mathrm{m\,s^{-1}} in air) | air at room temperature |
Why the speed differs
- Solids: the particles are tightly packed and held by strong forces, so each particle passes the vibration on to the next very quickly.
- Liquids: the particles are less tightly packed than in solids, but closer together than in gases, so the speed is intermediate.
- Gases: the particles are widely spaced, so the transfer of the vibration from one particle to the next takes longer and the speed is lowest.
- Temperature: in warmer air the particles have more energy and move more rapidly, so sound travels faster. Sound is nearer 330\,\mathrm{m\,s^{-1}} on a cold day and nearer 350\,\mathrm{m\,s^{-1}} on a hot day.
Real-world implications
- Thunder and lightning: light arrives almost at once, but thunder arrives later. The time gap gives the distance to the storm.
- Sound in metals: a tap at one end of a metal rod or rail is heard almost at once at the other end, through the metal, while the same sound through air arrives much later.
- Marine life: sound travels about four times faster in water than in air, so dolphins and whales depend on sound to communicate over long distances in water.
- Distance measurement: sonar and echo methods use the speed of sound in water, about 1500\,\mathrm{m\,s^{-1}}, to find depths and distances.
Reflection of sound
Reflection is the bouncing back of sound when it strikes a surface, just as light is reflected by a mirror. Reflection is stronger from a rigid and smooth surface, and weaker from a soft and irregular surface, which absorbs more of the sound.
Echo and reverberation
Both are reflections of sound. They differ in the time gap between the reflected sound and the original sound, and this decides whether the reflection is heard as a separate sound.
| Feature | Echo | Reverberation |
|---|---|---|
| Time gap | 0.1 s or more after the original sound | less than 0.1 s after the original sound |
| What is heard | a distinct repeat of the original sound | a prolonged, overlapping and muddled sound |
| Cause | a single reflection from a distant obstacle, such as a hill or a cliff | many reflections from walls, ceiling and floor of a room |
| Example | shouting towards a hill and hearing the repeat | clapping in a large hall with tiled walls |
Echo is a distinct reflected sound that can be told apart from the original. Reverberation is the reflected sound that cannot be distinguished from the original, because the reflections overlap before the original has finished.
Echo as reflection of sound
An echo is a reflected sound that reaches the listener after the original sound, with a time gap of 0.1 s or more. Sound that strikes a hard obstacle is reflected back to the listener. Because the sound travels to the obstacle and back, the echo covers twice the distance between the listener and the obstacle.
Derivation Distance from the time delay of an echo
Aim. Find the distance d to the reflecting surface from the time delay \Delta t of the echo.
- Sound travels at a constant speed v in the air.
- The echo is heard a time \Delta t after the original sound.
- The sound travels from the observer to the wall and back, so the total distance covered is 2d. The time taken is \Delta t.2d=v\,\Delta t
- Write the speed as distance divided by time, v=\dfrac{\text{total distance}}{\text{time}}.v=\dfrac{2d}{\Delta t}
- Make d the subject of the equation.d=\dfrac{v\,\Delta t}{2}
The distance to the reflecting surface is half the total distance covered by the sound in the time delay. For the echo to be heard separately, \Delta t\geq0.1\,\mathrm{s}, which gives d\geq\dfrac{v}{20} (equation 13.3).
Experiment to measure the time delay of an echo
- Stand facing a large, hard surface such as a wall or the side of a hill, at a convenient distance. Use a stopwatch.
- Shout or clap, and start the stopwatch at the instant the sound is made.
- Stop the stopwatch at the instant the echo is heard. Repeat the measurement several times and take the mean of the times, to reduce the error in reaction time. The mean is \Delta t.
- Calculate the distance using d=\dfrac{v\,\Delta t}{2} with the speed of sound in air, v=340\,\mathrm{m\,s^{-1}}. For example, \Delta t=1.2\,\mathrm{s} gives d=\dfrac{340\times1.2}{2}=204\,\mathrm{m}.
The experiment works only when the echo is heard after the original sound, which requires an obstacle at least 17\,\mathrm{m} away.
Using echoes to find distances
- Sonar: a ship sends ultrasound pulses to the seabed, and the echo returns after a time t. The depth is d=\dfrac{vt}{2}. For example, an echo taking 14.7 s in water at 1500\,\mathrm{m\,s^{-1}} gives a depth of 11025\,\mathrm{m} (book Example 13.1).
- Underwater objects: the depth of the sea, shipwrecks and submarines can be located by echo techniques.
- Medical ultrasound: echoes from internal organs are used to form images, for example in prenatal scanning.
- Bats: they use echolocation to reach their destinations and identify objects on their way.
Noise and music
Musical sound is pleasant and harmonious. Noise is any loud, discordant or disagreeable sound. Physically, the two differ in the regularity of their waveforms (book Figure 13.19 and Figure 13.8).
| Feature | Musical sound | Noise |
|---|---|---|
| Waveform | rhythmic and periodic, with a regular repeated pattern | non-rhythmic, with no regular pattern |
| Time intervals | regular time intervals for each vibration | irregular time intervals for the vibrations |
| Energy and intensity | steady energy and regular intensities | variable energy and irregular intensities |
| Effect on the listener | pleasant and harmonious | unpleasant and disagreeable |
Why noise is a nuisance
Noise is a nuisance when it is unwanted and disturbs people. The ear is designed for periodic sound waves, which give a pleasant effect. Non-periodic sounds give an unpleasant effect, and sounds of high intensity are painful. Noise is therefore a nuisance because:
- it causes psychological and physical stress in daily life;
- it reduces concentration, so tasks are done less well and errors become more likely;
- it disturbs sleep, and so causes fatigue;
- at high levels it can cause hearing loss and tinnitus.
What acoustic protection is
Acoustic protection is the use of soft and porous materials to absorb unwanted sounds. Soft materials reflect less sound and absorb more of its energy, so echoes and noise are reduced.
Why it is important in schools and hospitals
- Learning: students can hear and understand the teacher, and focus and retain information better, when the reflections and background noise are reduced.
- Health: protection from noise prevents hearing loss and reduces stress, anxiety and sleep disorders.
- Recovery: a quieter environment reduces stress and fatigue, which helps patients in hospitals to recover.
Design elements and materials
| Element or material | How it helps |
|---|---|
| Carpets, curtains and rugs | absorb sound and reduce echoes |
| Acoustic panels | absorb sound and reduce reverberation |
| Irregular surfaces or special panels | scatter sound evenly (diffusion) |
| Thick walls, double-glazed windows and insulated doors | stop sound passing between spaces |
| Rubber mounts and floating floors | damp vibrations and stop them spreading |
| Room size and design, bass traps | avoid amplification of certain sounds (resonance control) |
The design must balance absorption and reflection. If the classroom or hall is too absorbent, the sound level may be too low for the audience, so the walls and ceiling are designed to reflect where needed and absorb where needed.
Effects of noise pollution
Noise pollution is undesirable or destructive sound created by human activity, such as traffic, industry and construction.
- Human health: hearing loss from prolonged exposure, psychological and physical stress, and sleep disorders.
- Productivity and safety: lower concentration, more errors and a greater risk of accidents at work and in study.
- Environment and wildlife: noise disturbs animals that rely on sound for communication and navigation, such as the infrasound-using elephants and whales.
- Community: a poorer quality of life in homes and public places.
Strategies to reduce the effects
- Personal protection: use earplugs and limit the volume of earphones and headphones.
- Reduce noise at source: turn off appliances when not in use, lower the volume of vehicles, and keep machines and vehicles in regular maintenance.
- Absorb and block sound: use soft materials, seal gaps around doors and windows, and use barrier walls, fences and landscaping.
- Control vibration: use rubber mounts and floating floors, and isolate noisy equipment.
- Plant trees: more trees help to reduce the noise level in an area.
Balancing development with acoustic quality
Communities can continue to develop while keeping good acoustic quality by applying building standards that require adequate noise control, enforcing occupational noise limits in industry, and encouraging quieter machinery and materials. Acoustic design is then part of planning from the start, not an afterthought.
The audible range and the two outside ranges
Humans hear sounds from about 20 Hz to 20 kHz. Sound below 20 Hz is infrasound, and sound above 20 kHz is ultrasound. People cannot hear either, but both are used in nature and in technology.
Uses in nature and technology
| Type | Frequency | Uses in nature and technology |
|---|---|---|
| Infrasound | below 20 Hz | communication by elephants, whales and giraffes over long distances; detecting earthquakes and volcanic eruptions; locating underground rock and petroleum formations |
| Ultrasound | above 20 kHz | cleaning delicate objects; medical scanning, including prenatal scanning and heart checks; sonar for finding depths and objects underwater; echolocation by bats |
Implications for human hearing
- Humans are not able to hear infrasound, so warnings from natural events such as volcanoes and earthquakes must be detected with special sensors.
- Ultrasound is also inaudible, yet it can be used safely for scanning, because it is non-invasive. Its use depends on the echoes it produces, not on hearing.
- The size of an animal decides the frequencies it produces: larger animals produce lower frequencies, and the ability to hear them depends on the size and structure of the animal's ears.
- A silent whistle works because it produces ultrasound, which humans cannot hear but dogs can. This shows that the human audible range is not the full range of sound.
Conversion of sound into electrical signals
The ear converts sound into electrical signals in several steps, each passing the vibration on in a different form: sound waves, mechanical vibrations, fluid waves, and finally electrical signals sent to the brain.
- Sound waves travel into the ear canal and strike the eardrum, which vibrates in response to them.
- The vibrations are passed to the three ossicles (malleus, incus and stapes) in the middle ear, which amplify them.
- The stapes sends the amplified vibrations into the cochlea, a fluid-filled spiral structure in the inner ear. The vibrations create waves in the fluid.
- The fluid waves move the basilar membrane inside the cochlea, which bends the hair cells on the membrane.
- When the hair cells bend, they generate electrical signals.
- The electrical signals are sent through the auditory nerve to the brain, which processes and interprets them as sound, such as music or speech.
So the eardrum and the ossicles convert the sound into mechanical vibrations, the cochlea and hair cells convert these into electrical signals, and the auditory nerve carries the signals to the brain for interpretation.
Note. The book's long questions are numbered 1 to 12 and then 15; questions 13 and 14 are not printed. The numbering is kept as printed.
Numerical response questionsp. 120
- v = 344\,\mathrm{m\,s^{-1}} speed of sound
- t = 5\,\mathrm{s} time for the echo to return
- d, distance of the cliff
- The sound travels to the cliff and back, so the total distance covered is 2d. Use v=\dfrac{2d}{t}, which gives d=\dfrac{vt}{2}.d=\dfrac{vt}{2}
- Substitute the values.d=\dfrac{344\times5}{2}
- Evaluate.d=\dfrac{1720}{2}=860\,\mathrm{m}
Book answer. 860 m
Note. The book says 'the student' where the person who clapped is meant; the distance is from the clapping person to the cliff.
- v = 1500\,\mathrm{m\,s^{-1}} speed of sound in seawater
- \lambda = 45\,\mathrm{cm}=0.45\,\mathrm{m} wavelength
- f, frequency
- The speed, frequency and wavelength are related by v=f\lambda. Make f the subject.f=\dfrac{v}{\lambda}
- Substitute the values, with the wavelength in metres.f=\dfrac{1500}{0.45}
- Evaluate.f=3333.3\,\mathrm{Hz}
Book answer. 3,333.3 Hz
- v = 1500\,\mathrm{m\,s^{-1}} speed of sound in seawater
- t = 8.5\,\mathrm{s} time for the wave to go down and come back
- d, depth of the sea
- The wave travels down to the seabed and back up, so the depth is half the total distance: d=\dfrac{vt}{2}.d=\dfrac{vt}{2}
- Substitute the values.d=\dfrac{1500\times8.5}{2}
- Evaluate.d=\dfrac{12750}{2}=6375\,\mathrm{m}
Book answer. 6,375 m
- N = 69 number of heartbeats
- t = 1\,\mathrm{min}=60\,\mathrm{s} time
- f, frequency
- T, period
- Frequency is the number of vibrations in one second, so divide the number of beats by the time in seconds.f=\dfrac{N}{t}=\dfrac{69}{60}
- Evaluate the frequency.f=1.15\,\mathrm{Hz}
- The period is the reciprocal of the frequency, T=\dfrac{1}{f}.T=\dfrac{1}{1.15}
- Evaluate the period.T=0.8696\,\mathrm{s}
Book answer. 1.15 Hz, 0.8696 s
- v = 343\,\mathrm{m\,s^{-1}} speed of sound
- f_{\min} = 20\,\mathrm{Hz} lowest audible frequency
- f_{\max} = 20\,\mathrm{kHz}=2\times10^{4}\,\mathrm{Hz} highest audible frequency
- \lambda_{\max} and \lambda_{\min}
- The wavelength is \lambda=\dfrac{v}{f}. The longest wavelength is at the lowest frequency.\lambda_{\max}=\dfrac{343}{20}
- Evaluate the longest wavelength.\lambda_{\max}=17.15\,\mathrm{m}
- The shortest wavelength is at the highest frequency.\lambda_{\min}=\dfrac{343}{2\times10^{4}}
- Evaluate the shortest wavelength.\lambda_{\min}=0.01715\,\mathrm{m}
Book answer. 17.15 m, 0.01715 m
- v = 340\,\mathrm{m\,s^{-1}} speed of sound
- t = 3\,\mathrm{s} time between the flash and the thunder
- d, distance of the clouds
- The light from the flash reaches us almost instantly, so the time is taken by the sound alone, travelling one way from the cloud to the ground. Use d=vt (not d=\dfrac{vt}{2}, since there is no return journey).d=vt
- Substitute the values.d=340\times3
- Evaluate.d=1020\,\mathrm{m}
Book answer. 1020 m
- v = 1550\,\mathrm{m\,s^{-1}} speed of sound in sea water
- t = 5.3\,\mathrm{s} time for the signal to return
- d, depth of the sea
- The signal goes down to the sea bed and comes back, so the depth is d=\dfrac{vt}{2}.d=\dfrac{vt}{2}
- Substitute the values.d=\dfrac{1550\times5.3}{2}
- Evaluate.d=\dfrac{8215}{2}=4107.5\,\mathrm{m}
Book answer. 4107.5 m
FBISE 2026 questions
Questions from the FBISE SSC-II 2026 (1st Annual) papers that belong to this unit, answered the way an examiner expects.
- ALess pressure
- BHigher densityAnswer
- CLower density
- DLess particles
In a solid the particles are tightly packed (closely spaced and strongly bound), so the solid is much denser than a gas. Each particle is close to its neighbour and passes the vibration on quickly, so sound travels fastest in solids. Of the four options only higher density matches this.
Options C and D describe a gas, where the particles are far apart and the vibration is passed on slowly. Option A is wrong because the speed of sound in a solid does not come from low pressure.
Echo (1 mark). An echo is a distinct sound that comes back to the listener after the sound wave strikes an obstacle and is reflected from it. It is heard separately from the original sound.
How it is produced (2 marks). When a source makes a sound, the wave travels to a hard, rigid surface such as a cliff, a hill or a wall, and bounces back by reflection, like a rubber ball bouncing from a wall. The reflected wave is heard as a second, weaker sound.
The sound travels to the obstacle and back, so the total distance covered is twice the distance d of the obstacle. The ear keeps the sensation of a sound for about 0.1\,\mathrm{s}, so the reflected wave is heard separately only if it returns at least 0.1\,\mathrm{s} after the original sound:
With v=340\,\mathrm{m\,s^{-1}} the obstacle must be at least 17\,\mathrm{m} away. If the time gap is less than 0.1\,\mathrm{s}, the reflected sound overlaps the original and no separate echo is heard (reverberation).
(a) Factors affecting loudness and pitch
Loudness is the characteristic of a sound by which we tell a loud sound from a faint sound. It depends on the amplitude of the wave, and it is proportional to the square of the amplitude:
The physical factors affecting loudness are:
- Vibrational amplitude of the source: a larger amplitude of vibration gives a louder sound.
- Surface area of the source: a larger vibrating surface gives a louder sound.
- Distance from the source: the farther the listener, the fainter the sound; a listener near the source hears it louder.
- Sensitivity of the listener's ears: more sensitive ears feel a greater loudness.
Pitch is the characteristic by which we tell a shrill (high) sound from a grave (deep) sound. It depends on the frequency of the wave (the number of vibrations per second):
A larger frequency gives a higher pitch and a smaller frequency gives a lower pitch. Pitch does not depend on the amplitude. A bird gives a high-pitched sound and the roar of a lion is low-pitched.
(b) Effect of the amplitude on loudness
The amplitude is the maximum displacement of the particles of the medium, and it measures the energy carried by the wave. A larger amplitude means more energy reaches the ear every second, so the sound is louder. Doubling the amplitude gives (2A)^{2}=4A^{2}, that is four times the loudness. The frequency stays the same, so the pitch does not change.
Examples: a drum struck hard vibrates with a larger amplitude and sounds louder than the same drum struck gently; turning up the volume of a loudspeaker makes its cone vibrate with a larger amplitude; a speaker who shouts produces a larger amplitude than one who whispers.
- AVacuum
- BGases
- CLiquids
- DSolidsAnswer
Sound travels fastest in solids, slower in liquids and slowest in gases. The particles of a solid are tightly packed, so they pass the vibrations on most quickly (over 5000\,\mathrm{m\,s^{-1}} in steel).
Liquids (C) come second, about 1500\,\mathrm{m\,s^{-1}} in water, and gases (B) are slowest, about 340\,\mathrm{m\,s^{-1}} in air. In a vacuum (A) there are no particles, so sound cannot travel at all.
Minimum time (1 mark). The sensation of a sound stays in the brain for about 0.1\,\mathrm{s}, so the echo must reach the ear at least 0.1\,\mathrm{s} after the original sound. The minimum time is 0.1\,\mathrm{s}.
Small room (2 marks). The sound travels to the wall and back, a distance 2d, in the time t. For an echo t\ge0.1\,\mathrm{s}, which needs the wall to be at least
away. In a small room the walls are nearer than 17\,\mathrm{m}. Take a wall at 5\,\mathrm{m}: the sound returns after t=2d/v=(2\times5)/340\approx0.03\,\mathrm{s}, which is less than 0.1\,\mathrm{s}. The reflected sound therefore reaches the ear before the sensation of the original sound has faded, and the two cannot be told apart. They overlap (reverberation) and make the sound seem louder and prolonged, but no separate echo is heard.
(a) Effect of changing amplitude and frequency
Amplitude. The amplitude is the maximum displacement of the particles of the medium and it measures the energy of the wave. Increasing the amplitude makes the sound louder, and decreasing it makes the sound fainter. The loudness is proportional to the square of the amplitude, and the pitch does not change.
Frequency. The frequency is the number of waves produced per second. Increasing the frequency makes the waves come closer together and raises the pitch (a shriller sound); decreasing it lowers the pitch. The loudness does not change.
| Change in the wave | Effect on loudness | Effect on pitch |
|---|---|---|
| Amplitude increases | loudness increases | no change |
| Frequency increases | no change | pitch increases |
(b) Loudness and pitch compared
| Feature | Loudness | Pitch |
|---|---|---|
| Meaning | tells a loud sound from a faint sound | tells a shrill (high) sound from a grave (low) sound |
| Depends on | amplitude of the wave, loudness \propto A^{2} | frequency of the wave, pitch \propto f |
| Energy received by the ear in unit time | depends on it | does not depend on it |
| Change of frequency | not affected | increases as the frequency increases |
| Unit | decibel | no unit; judged from the frequency in hertz |
| In the diagram | taller wave means louder sound | waves closer together means higher pitch |
Diagrams: the first graph above shows loudness (same frequency, larger amplitude is louder). The second graph shows pitch (same amplitude, the wave with more cycles in the same distance has the higher pitch).
- AVacuumAnswer
- BAir
- CWater
- DSteel
Sound is a mechanical wave, so it needs particles of a medium to pass the vibrations on. A vacuum has no particles, so sound cannot travel through it. This is why the bell in a bell jar cannot be heard when the air is pumped out.
Air (B), water (C) and steel (D) all have particles, so they carry sound. Steel is in fact the fastest of the three.
| Pitch | Loudness |
|---|---|
| The characteristic used to tell a shrill sound from a grave (flat) sound | The characteristic used to tell a loud sound from a faint sound |
| Depends on the frequency of the wave, pitch \propto f | Depends on the amplitude of the wave, loudness \propto A^{2} |
| Independent of the energy received by the ear in unit time | Depends on the energy received by the ear in unit time |
| Increases when the frequency increases | Not changed by a change in frequency |
Any three of these differences carry full marks. Example: a bird has a high pitch and a lion a low pitch, while a shout is louder than a whisper.
(a) Effect of changing amplitude and frequency
Amplitude (2 marks). The amplitude is the maximum displacement of the particles of the medium and it shows the energy carried by the wave. A larger amplitude gives a louder sound (loudness \propto A^{2}), and the pitch stays the same.
Frequency (1 mark). The frequency is the number of waves per second. A larger frequency brings the waves closer together and gives a higher pitch, while the loudness stays the same.
(b) Frequency and pitch (2 marks)
Pitch is the sensation by which we tell a shrill sound from a deep sound. It is not a physical quantity and cannot be measured directly, but it can be found from the frequency of the wave, because it describes the number of vibrations produced in one second. Hence pitch is directly proportional to frequency:
A high frequency gives a high pitch (shrill) and a low frequency gives a low pitch (deep). Examples: a bird gives a high-pitched sound and the roar of a lion is low-pitched; the voice of a woman has a higher pitch than that of a man.
Exam focus
- Explain how amplitude and frequency change loudness and pitch, with diagrams; give the factors affecting each. (long)Q.4 (5 marks) in all three 2026 sets (B, D and M), with a different part (b) each time; also comprehensive question 4 of the book.Go to answer
- Differentiate between pitch and loudness (three points). (short)Set M Q.2 (vii) and part (b) of Set D Q.4; learn the table of meaning, dependence and energy.Go to answer
- What is an echo? How is it produced? Give the minimum distance d=v/20. (short)Set B Q.2 (vii); Set D Q.2 (vii) asked the minimum time and why a small room has no echo; also MCQ 9 and comprehensive questions 7 and 8.Go to answer
- Why is no echo heard in a small room? (Echo against reverberation.) (short)Set D Q.2 (vii) asked this with a justification; the book also asks echo against reverberation in comprehensive question 7.Go to answer
- Speed of sound in solids, liquids and gases, and why solids are fastest. (mcq)MCQ 12 in Set B (why solids) and Set D (fastest medium); also MCQ 4, short question 5 and comprehensive question 6.Go to answer
- Sound needs a medium: it cannot travel through a vacuum (bell jar experiment). (mcq)Set M MCQ 12; the book asks it as MCQ 5 and as comprehensive question 2 with an experiment.Go to answer
- Echo numericals: d=vt/2 for the cliff, seabed and SONAR. (numerical)No numerical from this unit appeared in the 2026 papers, but numerical problems 1, 3, 6 and 7 use the same echo method and the unit has seven numericals.Go to answer
- Quality (timbre): how two sounds of the same loudness and pitch are told apart. (short)Not asked in 2026, but short question 7 and comprehensive question 5 of the book test it, and it completes the three characteristics of sound.Go to answer